Operation: Florist

Operation: Florists' only level.

Operation: Florists' only level.

Operation: Florist is a game I put together in a week for Septembers’ “Failure” theme on Experimental Gameplay Project. In this game, you play a depressed rescue pilot who can’t quit his job because he works for his father-in-law. He decides one day that the only way out of his hellish job (and into his dream florist job) is to perform poorly and get fired.

There’s a readme file in the game folder with a few more details. The game is written in C++ using SDL. I started the week with an old game I hadn’t finished and worked from there. The sprites used were made by myself during the course of development, and the sound effects were obtained from various free sites.


I’m a little disappointed that I tied my game to the theme so loosely, but next month I should be able to spend a little more time thinking and a little less time wrestling with old code.

Next up, a post mortem of what went right and what went wrong during development.


1 Response to “Operation: Florist”

  1. 1 Treeman September 23, 2009 at 9:37 pm

    Good job and nice game! I liked the written humor and I kinda like these survival/puzzle games.

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