Operation: Florist is a game I put together in a week for Septembers’ “Failure” theme on Experimental Gameplay Project. In this game, you play a depressed rescue pilot who can’t quit his job because he works for his father-in-law. He decides one day that the only way out of his hellish job (and into his dream florist job) is to perform poorly and get fired.
There’s a readme file in the game folder with a few more details. The game is written in C++ using SDL. I started the week with an old game I hadn’t finished and worked from there. The sprites used were made by myself during the course of development, and the sound effects were obtained from various free sites.
http://www.megaupload.com/?d=08X8SZ4J
I’m a little disappointed that I tied my game to the theme so loosely, but next month I should be able to spend a little more time thinking and a little less time wrestling with old code.
Next up, a post mortem of what went right and what went wrong during development.
Good job and nice game! I liked the written humor and I kinda like these survival/puzzle games.